Fallout 4 Automatron DLC: Origin Of The Robobrains [Spoilers]

Fans of Fallout lore are in for a treat with Bethesda's first DLC for Fallout 4.

In Automatron, we finally find out more about Robobrains. If you ever wondered from where exactly those robobrains brains come from, then read on ahead. Yes, spoilers coming.

Let's get straight to it.

Robobrains apparently come from convicts and criminals. In experiments gone wrong (especially because they were quite immoral anyway), RobCo Industries extracted the brains of incarcerated prisoners without their consent and slapped them onto robots.

RobCo Industries' memory wipes wouldn't always work, however, so some robots would wake up and freak out about what happened to them. If there was any bit of the former person's self-remaining in the Robobrain, RobCo would discard it as a failure.

Now the evil Mechanist has unleashed an even more evil horde of eviler robots into the Commonwealth, and it's up to Fallout 4 players to save the day. In Automatron, fortunately, players aren't alone — they've got a new robot sidekick, Ada.

In the beginning, players come to the aid of Ada, whose caravan of other friendly robots was overrun by the Mechanist's henchman. Naturally, she joins along in seeking out the Mechanist and ending his trail of destruction.

The plot is by no means extraordinary, and for the $10 price tag for the DLC, it is a bit basic. Compared to the main focus of the original game, Automatron isn't as deep. But that doesn't mean it's not worth it.

The new items are great, but the new gameplay features revolving around robots are even better.

Players destroy robots, yes. But hunting them down, harvesting their parts, and building and modding one's own custom robot companions (besides Ada) is where all the fun is at. There are literally hundreds of mods to mix and match that include everything from limbs, armors, special abilities, and of course, weaponry.

In the end, the Mechanist turns out be a multi-dimensional character which allows the climax of the plotline to unravel in a few different directions. Overall, Automatron amounts to a worthwhile three hours or so of good, gaming fun.

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