When Bethesda originally released The Elder Scrolls V: Skyrim in 2011, the game apparently could have been even bleaker.
A modder by the name of vagonumero12 recently discovered code within the game for world interaction events "that Bethesda left disabled on purpose," according to the user. These features go by the name of "Haunting" and "Mourning" and would have impacted the way Skyrim handles NPC death.
Vagonumero12 has now restored these features in Skyrim in a new mod available for download on Nexus Mods. Here is how the user describes how the features of the mod work:
"Haunting: when an (sic) unique NPC with family dies, there will be a random chance that it will —after some time — 'resurrect' as a ghost that will follow a relative for the rest of the game. Only NPC with generic voice files (don't expect to see Ulfric as a ghost), and only a single NPC in the whole save. You won't be able to fill Skyrim with ghosts (it was left like that by Bethesda).
Mourning: when an (sic) unique NPC with family or friends dies, their relatives/friends will do some comment about their loss to you on their hello dialogues."
Bethesda reportedly never fully developed these features before they were cut, but the studio did go so far as to bring in voice actors to record some audio for them, which is included in the mod and will play in the language of your Skyrim installation, according to vagonumero12. As PC Gamer points out, you can listen to some of that recorded dialogue here.
Via Kotaku
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