Razer officially makes its Interhaptics haptic authoring tool free to developers. With the accessible rollout of the SDK, game devs can now easily tweak the level of haptic feedback they want to add for several devices.
This particular tool is also important in bringing what's best for the user's gameplay experience.
Razer Interhaptics Tool is Now Free For Devs
Road to VR reported that Razer first acquired Interhaptics this year in hopes of exploring more game-related tools for its virtual-reality headset.
After the successful acquisition of the software firm, the PC hardware maker began to create numerous peripherals which fall under Go Touch VR.
With that in mind, Razer consecutively associates a compatible tool that can be integrated with PS5, iOS, and even Meta Quest VR controllers.
The Interhaptics SDK reportedly has a Haptic Composer which is a tool that can allow devs to come up with unique haptic effects. Additionally, it's also supported by stiffness, vibration, and texture which are also known as "haptic perceptions."
The expansion of the tool would also mean that a new user interface is coming with the inclusion of pre-made haptic effects that can be instantly added to your working title.
You can also import soundtracks, music backgrounds, and other sound effects. From there, you can incorporate several haptic effects to improve your overall game.
The developers can pile up all the audio files in just one go thanks to its easy file transfer.
On top of that, there's a testing app that devs can utilize to find out if their experimental haptics placement is already good or if it could further be worked out.
Why Razer Launches Interhaptics Haptic Composer
According to XDA Developers, the popular PC maker has one goal to achieve for the developers. The company aims to bring the best haptic experiences to all gamers regardless of the types of devices that they are using.
Each platform requires a certain process to follow for the developers, but with the Interhaptics haptic composer, a game maker won't have to deal with undergoing each of them.
What's more, is that the Interhaptics venture does not end up here. According to its website, the Unreal Engine SDK is reportedly arriving very soon. This other tool will become an eye-catcher among devs once it officially becomes available.
While the Interhaptics SDK only supports mobile platforms, PlayStation, and VR headsets, it's surprising to see if it will be accessible in Xbox and Nintendo Switch.
Razer has not yet disclosed any information about this possibility, but it would be great if the same capability will expand to different platforms.
More importantly, we could potentially see the haptic features in the upcoming PSVR 2 controllers. That's just a possibility, but who knows what's in store with Razer's plans for it?