",{"id":"SIGNIN"}).html('
×
').appendTo("body");jQuery("#SIGNIN").on('click',function(e){closeLogin()})},closeLogin=function(){jQuery("#SIGNIN").remove();jQuery("body").css("overflow","inherit")},adjustLoginHeight=function(h){jQuery("#Oframe").height(h)},login_success=function(sess){jQuery(".sign-up").html("LOGOUT").on('click',function(){location.href="https://signin."+DOMAIN+"/oauth/logout"});closeLogin()},LANG='en',commentHeight=function(data){jQuery("#block-ibt-comment iframe").height(data.height)};var login_success=function(sess){closeLogin();jQuery("article").removeClass("wall");jQuery(".login-btn .sign-up2").hide();jQuery(".login-btn .myaccount").show();jQuery(".only-before-login").hide();if(typeof sess=='object'){sess=sess.sess};jQuery("
",{"id":"TEMPE"}).html('').appendTo("body");jQuery("#TEMPE iframe").on("load",function(){jQuery("#TEMPE").remove();if(jQuery("iframe.comment").length){jQuery("iframe.comment").get(0).contentWindow.postMessage({'action':'success',},'*')}});afterLogin()};function afterLogin(){};doFir.push(function(){jQuery(document).ready(function(){jQuery(".sign-up2").on('click',function(e){e.preventDefault();e.stopPropagation();openLogin('https://signin.'+DOMAIN.replace(/ibtimes\.[\.a-z]+/,'ibtimes.com')+'/oauth?l='+jQuery(this).attr('data-lang'))})})})
No, Microsoft isn’t planning on banning keyboard and mouse support on Xbox One anytime soon. That’s because it wants developers to have the freedom of making their games as they see fit.