EA Reveals Why 'Star Wars: Battlefront's AT-AT Walkers Aren't Playable

Following a stellar performance at E3 2015, it seemed like Star Wars Battlefront could do no wrong. It looks amazing, it plays amazing — what could possibly go wrong?

Well, it was only a few short months ago that fans were up in arms over the game's apparent lack of content. Most of said misinformation (such as level counts) was corrected, but fans were still tied up over one giant feature: the ability to pilot AT-ATs — the giant, four-legged walkers from the Battle of Hoth.

They'd been a huge part of the series before. Despite their lumbering speed, the AT-AT walkers were a blast to pilot, if only for their massive firepower. It begged the question: if it could be done on the PlayStation 2, why can't players control the walkers in the latest game?

As it turns out, removing the ability to pilot AT-ATs was a conscious (if not controversial) decision: according to EA (via EuroGamer), the "Walker Assault" mode simply wouldn't work if players were given full control.

One way or another, the game isn't all that far off — Star Wars Battlefront is set to launch on November 17.


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