PlayStation announced that Klaus is officially coming to the PlayStation 4 on Jan. 19.
The upcoming title, which is a single-player puzzle platformer from La Cosa Entertainment, is set to hit the store shelves in North America in less than two weeks. The 2D puzzle game will attempt to explain who, or what KLAUS really is while featuring high-contrast visuals with a non-intrusive narrative.
"Klaus follows an office worker who wakes up in a basement with no idea of who or where he is," reads the description on the game's website. The main character's only clue about his identity is a tattoo on his arm, which reads "KLAUS." Making this character escape the "mechanical and constructivist world" is the challenge given to players.
The game also features another playable character named K1, described as "a friendly brute damaged by prolonged imprisonment, embarking on an existential journey, exploring the idea of the fourth wall and awareness of the player playing the game."
Game developers said that the improvements they made on the game have been focused on a trio of core aspects. These are the game's overall look and feel, the boss battles and the levels, which are collectible along with their rewards.
"Since day one Klaus was designed with aesthetics and fluidity in mind," said PlayStation in a blog post. "When it comes to how it looks, the backgrounds now feature much more detail and tell a story of their own. Ripped yellow shirts, Big Brother-like posters and hidden messages are just some of the elements that bring Klaus to life."
The game will also feature the unique touchpad-based controls of the PS4. Its tight and challenging platforming has been greatly influenced by classic titles such as Mega Man and Super Meat Boy. Likewise, the game's self-aware narrative reminds players of the ones found in Thomas Was Alone and Limbo.
Other notable highlights include a minimalist design, an electronic soundtrack, six worlds, 34 levels, more than 100 rooms, a time arcade mode that comes with online leaderboards, and 41 trophies.
According to PlayStation, the collectible levels will feature some of the most beautiful artwork while allowing players to be rewarded for discovery and exploration. There is also the chance to gain a memory after a player had successfully picked up all of the six collectible pieces of a world. While these memories will not bring in challenges, players can gain an added narrative experience through them.
Klaus is set to launch on other game platforms later in 2016.