Looking at the entire franchise, it's easy to see that Halo 4 sticks out a bit from its Bungie-made counterparts. It makes sense: the game was developed by an entirely new studio, and one comprised of relatively young developers. It's not at all surprising that Halo 4 ended up being different than the games that came before it — and, while not all of those differences were bad, there were some changes gamers weren't all that happy about.
One of the biggest complaints was that Halo 4's campaign was just too short. Of course, the length of each Halo game varies wildly, but many gamers argued that Halo 4 just didn't measure up. Now, with Halo 5: Guardians just a few months from release, those same gamers are concerned yet again — after all, there's no way of knowing just how long Halo 5: Guardians' campaign will be until its October release.
That being said, 343 Industries doesn't think fans have much to worry about: according to Halo franchise development director Frank O'Connor, Halo 5: Guardians is "definitely bigger" than Halo 4.
O'Connor also touched on the move from 30 frames-per-second to 60, stating that "60fps is the speed you'll move through the universe, not the speed we're updating the frame buff."
Halo 5: Guardians, in all its 60fps glory, will be available on Xbox One this October.
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