Bethesda Softworks teased a few seconds of actual gameplay in a new 11-second trailer, but the Video game publisher promises to reveal much more at its E3 showcase on June 14.
Bethesda will finally host a press conference at the Electronic Entertainment Expo (E3) this year, though it will do so in the fashion of Nintendo and host its presser outside of the E3 festivities. Many game enthusiasts expect confirmation of a new Fallout game, along with more substantive gameplay footage of Doom 4.
Fans of the Doom series will finally get a long look at a game that was reworked from the ground up, after an earlier version of Doom 4 failed to "exhibit the quality and excitement that id and Bethesda intend to deliver," according to remarks from Bethesda's Pete Hines in February of 2014.
"As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise," Hines said. "When we're ready to talk about the Doom 4 id is making, we will let folks know."
The Doom series was groundbreaking for the first-person shooter genre when it arrived on PCs back in 1993. There have been three primary releases into the series, a handful of expansions and several spinoffs of the franchise before Doom went dark in 2012.
Doom was developed by ID Software and has made legends of John Carmack, Tom Hall and John Romero. Carmack, now chief technology officer for Facebook's Oculus Rift, developed many of the technologies that made the original Doom as successful as it was.
Bolting with the run and gun, twitch gameplay of Wolfenstein 3D, released in 1992, Carmack and company moved away from tile-based level designs to plopping players into the type of sophisticated map making that can carry otherwise mediocre shooters to success.
"Even some of the other sophisticated games that had floors and ceilings and lighting, they were still tile-based games while Doom could be built out of these sort of arbitrary line drawings that got a lot of creative potential," said Carmack in a Wired interview. "I also made it more dynamic, where you could have the changing lights, the rising floors and ceilings."
The original Doom also included many other elements of first-person shooters that are staples -- games would be considered incomplete without them. It included multiplayer play, co-op and it supported mods.
"I think that first-person shooter is a stable genre that's going to be here forever, just like there are going to be driving games forever," said Carmack. "There's something just intrinsically rewarding about turning around a corner and shooting at something."
Check out the latest Doom teaser trailer shown: