For the most part, Destiny's competitive multiplayer suite (known as 'the Crucible') has remained relatively unchanged. Sure, there have been tweaks here and there - weapon damage gets rebalanced, special ammunition spawn rates are changed around - but in terms of the core game itself, there haven't many big changes since launch.
However, Bungie's made it clear that the upcoming House of Wolves expansion is all about changing Destiny at its core, and the Crucible's new, highly-competitive multiplayer mode definitely follows suit.
The new multiplayer mode is called the Trials of Osiris, and represents some of the biggest changes that the team over at Bungie are making to Destiny's multiplayer. This isn't just another tweak; this is an entirely self-contained mode within Destiny - and the changes go a lot further than simply changing the number of players on each team.
Bungie is clearly going for something that's much more highly competitive that the current suite of multiplayer options, and from what the studio has shown, it's a completely different kind of Destiny.
All in all, the Trials of Osiris is a promising change of pace for Bungie's shooter. There's a renewed focus on what makes players different from one another, and the mode rightly places the focus one working together as a team. It's the sort of thing that Bungie has tried to do with the Crucible for months now, and while the team has made some questionable choices in regards to matchmaking, the mode holds a lot of potential - with any luck, the Trials of Osiris is the multiplayer mode that fans have been waiting for.
The Trials of Osiris will launch alongside Destiny's second expansion, House of Wolves, on May 19.
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