When it was first announced, no one knew if Capcom's episodic experiment would succeed - as it turns out, Resident Evil Revelations 2 has been the boost the series needed. Both the gameplay and the story were on-point, and the first three episodes proved that an episodic Resident Evil can work without abandoning the series' lineage.
It felt like a solid way to finally bring the convoluted story of Resident Evil back into something more approachable.
If only Episode Four didn't throw so much of that out the window.
As usual, the episode begins with Claire's campaign, and it picks up immediately following the events of Episode Three. Then, roughly 15 minutes later, Claire's story comes to a close. That's not an exaggeration: Claire's portion consists only of a few flights of stairs, a single cutscene and an escape from the tower. Our total time for Claire's entire campaign: approximately 17 minutes.
As a result, the game simply doesn't have enough time to adequately explain much of anything. Episode Four does nothing to explain any of what's going on or what's happened to the player; none of Claire's dangling story threads come together and the villain ends up being completely pointless. The ending itself is even worse, as it concludes on a literal pile of clichés and doesn't make any sense whatsoever. It's not just a bad ending, it leaves players feeling as if most of what they've spent three episodes doing has been pointless.
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