Resident Evil Revelations 2 has been an extremely solid experience so far. The first episode, while a bit slow, did a good job of setting the overall story in motion, while the second episode expanded upon just about everything and innovated in some truly clever ways.
However, if there's any one episode that gamers would expect to slump, it's Episode Three. Was Capcom able to keep Revelations 2′s penultimate chapter from feeling like busy work, or is Episode Three extra padding before the game's conclusion?
As a whole, the story is a bit uneven in Episode Three. For Claire, much of the story is put on hold until near the end of her campaign; after that, the plot is dumped out all at once. It's not necessarily a bad thing, as the story makes sense and doesn't throw off the episode's pacing -- the only thing that may throw players off are all of the different names and the acronyms. It can definitely get confusing for those who are familiar with the rest of the Resident Evil lore.
The only real weak spot is the "twist": Episode Three mishandles one of the biggest reveals so far, and a character that players haven't had time to connect with is given a generic motivation and a generic demise. These moments do play host to some of Claire's best characterization so far, but that can't stop the ending from feeling routine. Moira also gets some great moments in, though players will have to wait until Episode Four to see the full effects.
Overall, Claire's romp through Episode Three feels like a bit of a stopgap. At the end of Episode Two, players made it to the base of the tower, only to spend the entirety of Episode Three trying to find a way inside. It's clear that Capcom wanted to save the tower's big twist for Episode Four, but it comes off a bit forced.
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