'Titanfall 2' Is Official, And It's Going To Be Multiplatform

It has long been speculated, but now it's official -- Titanfall 2 is happening.

Titanfall creator and Respawn Entertainment co-founder Vince Zampella confirmed the game's existence to IGN ahead of the BAFTA game awards.

"I guess EA announced a sequel, so I could play coy and pretend I don't know anything about it, or... yeah. So we're working on a sequel," Zampella says. "No official name yet, but we're working on that."

Not only did Zampella confirm Titanfall 2 is in the works, but he also says the game will be coming to the PlayStation 4. Titanfall launched one year ago as an Xbox One console exclusive and a major weapon in Microsoft's arsenal.

Zampella says if his team could do it all over again, they would have loved to make the first game multiplatform as well. The decision to be an Xbox exclusive was simply a business decision - Respawn needed the money and marketing power of Microsoft to get their new franchise off the ground.

"It would have been prohibitive to do that - we definitely made the right choices for the right reasons - but if you're saying what would we have liked to have done? The opportunity to be multiplatform could have made it even more significant for us," Zampella says.

So what can players expect from Titanfall 2? Zampella was mum on details, but did talk about fine-tuning the way the game's multiplayer-only "campaign" mode works.

"I wouldn't have done it differently," Zampella tells IGN. "We set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples's hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn't even see it because there was so much action happening around it. It's tough, because if you hit people over the head with it it becomes intrusive, and there are people who don't want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven't figured it out yet."

With the recent announcement that all of Titanfall's DLC is now free, perhaps it isn't surprising to hear that Zampella is looking at new ways to distribute new content for players in the future. He cites 2K's recent multiplayer title Evolve as a great example of DLC done right. Evolve delivers new maps to players free of charge and allows for players who own DLC monsters and characters to play with one another.

"I think that's a fantastic way to do it," he said. "I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it's messy. Yeah. I don't know we won't do it again, I can't say that for sure, but the idea would be to do something different."

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