Games Done Quick 2022 Has Raised $3.01 Million for Doctors Without Borders

GDQ's Summer Games Done Quick has held its first in-person event in two years.

On July 3, the event successfully raised more than $3.01 million for Doctors Without Borders, an international humanitarian medical non-governmental organization known for its projects in conflict zones and in countries infected by endemic diseases.

GDQ's Summer Games Done Quick Charity Event

Engadget reported that the Games Done Quick is an event held in Bloomington, Minnesota.

The event invited some of the world's best speedrunners to compete in a total of 134 playthroughs of games like "Tunic," "Doom Eternal,," and "Control."

The event lasted for seven days, and they were able to collect more than 42,000 individual donations, according to PCGamesN.

While the final tally fell short of the record-breaking $3.4 million that the organization got for the Prevent Cancer Foundation at Awesome Games Done Quick at the beginning of 2022, it was more than the $2.9 million raised during the SGDQ event in 202.

The current event saw the departure of Kasumi Yogi. For the past eight years, he has served as the organization's director of marketing and business development, helping GDQ to grow into the community that it is today.

GDQ's next fundraiser will start on Aug. 21, and it will be an all-women Flame Fatales showcase. The proceeds from the vent will go to the Malala Fund, according to Kotaku.

Speedrunning in Video Games

Speedrunning is beating a video game as fast as you can. However, there are a lot of ways to do it. Most speedruns rely on extensive planning, practice, and tricks.

Players will play entire levels backward because it can help them go faster, and they will even squeeze themselves outside of the environments into areas of game designers never wanted them to see, or they will glitch their way past levels, bosses, or acts in order to reach the final kill screen.

Speedrunning is very technical that it even has its own language. There are acronyms and buzzwords that you may be unfamiliar with.

For example, when a player says 100%, it means it is a run with a competition requirement of collecting 100% of the items.

In video games without any percentage counter, the community decides what parts of the game are important enough to count towards 100%.

Any % is a run that does not have an additional completion requirement, which means anything goes. This is the default category for speedrunning a game.

The term comes from the Metroid speedrunning community. Metroid has a percentage counter, while other games may not, however, the term stuck around.

Damage Boost means intentionally getting hit in order to get extra speed or to pass through enemies faster. Death Warp means intentionally dying to save time, usually by avoiding backtracking.

Frame Perfect is a technique in a game that you only have a single frame window to pull off. Low % means a run that completes the game with the lowest percentage. This takes a lot longer compared to Any% run.

Sequence Break means doing something out of order in the intended sequence of events of a video game, while Segmented is a way of minimizing game time by redoing sections of a speedrun.

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Written by Sophie Webster

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