Call Of Duty: Mobile Breaks Record, Beats 'Fortnite' And 'PUBG' With 100M Downloads In First Week

Call of Duty: Mobile
"Call of Duty: Mobile" has been downloaded over 100 million times in its first week, breaking a new record and beating the likes of "Fortnite" and "PUBG Mobile." Activision

Call of Duty: Mobile shatters the record for the biggest mobile game launch ever with 100 million downloads across the globe in its first week.

At that, it has even blown the wildly popular apps Fortnite and PUBG Mobile out of the water.

Call Of Duty: Mobile Takes The Cake

The report comes from Sensor Tower, and according to its estimates, the mobile version of the popular franchise Call of Duty has already racked up over 100 million downloads since it launched.

In comparison, Fortnite, which was only available for iOS at first, and PUBG Mobile were downloaded 22.5 million and about 28 million times, respectively, during the first week they rolled out.

The mobile insights company says that iOS downloads of Call of Duty: Mobile are at 56.9 million or 55.7 percent and Android downloads are at 45.3 million or 44.3 percent. It also mentions that the most downloads are in the United States, accounting for 17.3 million downloads or 16.9 percent of the total.

Call of Duty: Mobile has even beaten Mario Kart Tour, which was downloaded 90 million times in one week. It's ahead by about 10 million downloads, even though Mario Kart Tour is Nintendo's most successful mobile app when it comes to first-week downloads.

"This is by far the largest mobile game launch in history in terms of the player base that's been built in the first week," Randy Nelson, head of mobile insights at Sensor Tower, told Reuters.

Problematic Launch

Activision partnered up with Tencent's TiMi studio to develop Call of Duty: Mobile, and the shooter went live for Android and iOS on Oct. 1.

It didn't get off to a good start, though. It was riddled with login issues, where players got stuck on the loading screen or something along those lines. It seems that the problems, which were resolved promptly, weren't enough to put users off the game, as evidenced by the figures from Sensor Tower.

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