Rockstar Will Not Release Single-Player DLC For 'Red Dead Redemption 2'

Red Dead Redemption 2 fans might have to wait for a single-player DLC a while longer after Rockstar Games revealed its plans for the game.

Katie Pica, a lead online producer at Rockstar, said the video game company is committed to working on Red Dead Online in the hopes of making the most out of the platform.

"We're 100% focused on online right now," Pica told gaming website VG247.

"Like I said, there's just so much to do, and we're just hoping to bring everything that a player can love about single-player into the online world, and fleshed out."

Focusing On Online Gameplay

While Pica's statement may be good news to fans of Red Dead Online, it might not be such a fun idea for folks who enjoy the game's single-player content.

RDR2 features a highly expansive main storyline, which takes around 55 to 65 hours to finish. However, once a player breezes through its primary content, there's not much else to do in the game other than going online.

Red Dead Online already serves as an expansion to Red Dead Redemption 2's main campaign. The gameplay is still set in RDR2's fictional world, but it features a ton of new content that could easily be categorized as DLC.

As pointed out by VG247, Rockstar likely views its plans for Red Dead Online as something similar to traditional single-player follow-ups. Each content that the company will drop will ultimately add to the game's huge world.

Earlier this month, Rockstar released Frontier Pursuits, the first main update to Red Dead Online. It added three new specialist roles: the Bounty Hunter, the Trader, and the Collector. Each role has its own set of special skills and unique gameplay elements. The update also brought a boatload of additional items to pad the game's existing online content.

Playing Single-Player Campaigns

RDR2's development team may be busy producing online content for now, but it doesn't necessarily mean that gamers won't be able to enjoy its single-player campaigns anymore.

Tarek Hamad, an online producer for Red Dead Redemption 2, explained that the game's massive story and equally massive epilogue are proof that they are just as dedicated to single-player gameplay as they are with online.

Hamad said they had such high ambitions for RDR2. This can be seen in the game's world-building, which the developers were able to achieve through the help of its single-player experience.

Now, Hamad and his team are working on meeting their equally high ambitions for Red Dead Online. They want to build and expand the game's online element so that it could match the world that they've created for the main storyline.

Aside from the already-released specialist roles, Hamad said they also plan to roll out new characters and random events. They are also trying to come up with new ways to let players engage with Red Dead Online's world and improve the game's overall experience.

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