'Doom' Review Roundup: Here's Why Gamers Everywhere Are Happy - And Why Some Aren't

Doom is a first-person shooter game, which has been developed by id Software and published by Bethesda Softworks. The game was released on May 13 for Sony PlayStation 4 (PS4), Microsoft Xbox One and PC.

Doom has reached many gamers, and it has received mixed reviews.

Single-player campaigns in many similar games last for about 5 to 7 hours, but single-player campaigns in Doom lasts for about 12 hours. However, the game keeps players busy with hordes of enemies and with the introduction of new enemy types.

"It's actually 'insanely' fast. You will be moving and shooting a lot and the game does an overwhelmingly amazing job at throwing bucket load of enemies on the screen for you to take them out in the most gruesomely awesome way possible. The on-screen action and gameplay is ridiculously fast and this is exactly what players expect from DOOM," says Rashid Sayed of Gaming Bolt.

The game's map editor called SnapMap has also been applauded by gamers. SnapMap allows players to edit and create maps and also share them with others.

"This is a fitting addition, as the series has always been associated with level creators, and one that allows inspired gamers to create not only new maps for the game, but also new modes (such as wave-based survival). The tools are complex, so don't expect Super Mario Maker-like accessibility, but I'm already impressed with what I've seen the community make," says Tyler Treese of PlayStationLifeStyle.

However, some aspects of the game such as the multiplayer mode, slow frame rate and more have left many gamers disappointed.

"If you played the recent multiplayer 'beta' for DOOM and were left unimpressed, there was no hail mary development miracle that polished the obvious rough edges that the game seemed to have. The reality of the situation is that DOOM multiplayer isn't that good, in fact it's pretty bad when compared to other recent arena shooter multiplayer games," says William Schwartz of AttackOfTheFanBoy.

"The PlayStation 4 version is fast and fluid, but it's not without some issues. To accommodate what feels like 60 frames per second, it's clear that Doom's textures have been downgraded quite a bit from the PC version. The mental impact of this is somewhat diminished by the strength of the environmental design, but watching objects shift from muddy hues to crisp details temporarily interrupts my immersion in Doom's dark splendor nonetheless," says Peter Brown of Gamespot.

Several gamers have also reported other problems with Doom such as frequent game crashes, momentary freezing, long loading times and sound issues. Hopefully, the game will receive an update to address the problems.

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