About a month ago, Kotaku released a video pointing out some hidden content within the base game of Fallout 4. Although the site surmised at the time that this content was just things that ended up getting cut from the game's final version, now that developer Bethesda has announced DLC for the game, fans now wonder if this hidden content isn't somehow linked to the DLC.
If that's the case, it would mean that the DLC shipped with the base game, but that Bethesda plans on charging players for unlocking that content. A move like that could anger gamers, who already often feel cheated by DLC, believing that much of this content should come with the price of the initial game.
Machinima posted a video questioning the likelihood of the hidden Fallout 4 content being part of the DLC.
One of the new pieces of DLC announced is the Wasteland Workshop, which revolves around combat in the Combat Zone, which doesn't see a lot of action in the base game. However, a pre-release trailer for Fallout 4 showed Kate, a companion players find in the Combat Zone, taking down another player with the perspective of the player sitting in the stands as a spectator. However, that perspective changed in the actual game, making the Combat Zone less of a Combat Zone and more of just another location filled with Raiders, which seems odd because that location also has a souvenir shop, a bar, a fighting cage and seats for the audience.
Another piece of hidden content within the Combat Zone involves a player named Tommy, the Combat Zone announcer. Unused Tommy dialogue uncovered within the game suggests that the player could enter the Combat Zone and engage in battles to earn cash.
Kotaku also uncovered a piece of hidden content revolving around underwater achievements and weapons, suggesting that these are for the "Far Harbor" DLC that takes players off the coast to a mysterious island and possibly involves some underwater adventures.
However, Brandon Winfrey, one of the hosts of the Machinima video, believes that this isn't a case of Bethesda trying to get one over on gamers. He discusses his time working in game development and says that hidden unused content isn't uncommon in the industry. He believes that Bethesda probably just decided to use "lost ideas," which the hidden content represents.