Wrestling fans have the chance to put it all on line, place all of their cards on the table and step into the "squared circle" with 2K's new WWE SuperCard.
WWE SuperCard is a digital card game for Android and iOS devices in which players assemble custom rosters from over 400 wrestling legends and budding stars. Card collectors can assemble rosters composed of wrestlers in their prime or legend in their most recent condition.
"WWE SuperCard challenges players to build teams of WWE Superstars, Divas and Legends, train them to their full potential, battle in various match types and test their luck in high-stakes tournament action," stated interactive game publisher 2K in a press release.
Each card is a unique combination of attributes such as speed, charisma and strength. Like other trading card games, rare cards in WWE Supercard will be more powerful than common ones.
SuperCard players can enhace the attributes of members of their WWE roster with training cards and other perks. The Rock's rookie card may have no chance against Stone Cold Steve Austin, until a players pairs the underpowered wrestlers with a training card that gives the gift of "The People's Elbow."
While WWE Supercard's current stock of trading cards rests at just over 400, 2K said it intends to add many more into the pool.
SuperCard players can face off in single matches online or they can engage in a full season of WWE action in "King of the Hill" mode, where every win and loss will matter on the road to a championship title.
"WWE SuperCard represents a great opportunity to extend the WWE 2K brand by delivering unique and power-packed mobile entertainment experiences," said Chris Snyder, vice president of Marketing at 2K. "Get ready to experience WWE card battles on your favorite mobile device -- anywhere and at any time."
WWE SuperCard was developed by 2K's CatDaddy Games and Visual Concepts studios. The trading card game was made available on Aug. 14. The next installment of the console version of the WWE series, WWE 2K 15, has been scheduled for release on Oct. 28.
World Wrestling Entertainment's popularity was up during the company's second quarter of 2014. The WWE Network reported collecting $19.4 million in revenue from subscriptions.
"WWE execs did their homework and found people don't want to pay $120 a year but they don't mind paying $40 to $60 to watch a couple of big events," National Alliance analyst Robert Routh said.