Ubisoft has released Patch 1.2 for its latest shooter Rainbow Six Siege, adding that Patch 1.3 is on its way.
According to Ubisoft, Patch 1.2 will not be solving all the top issues which gamers are currently experiencing with the title. However, the company added that it is actively working to fix all the problems as soon as possible.
Gamers will welcome Patch 1.2 though, as the update already contains a significant amount of fixes for Rainbow Six Siege.
Patch 1.2 is now available for PC gamers, while those playing the game on the PlayStation 4 and Xbox One will have to wait until Jan. 14. Ubisoft said the PC version will be receiving the update first due to the faster deployment process for PC titles, which would also help in testing the impact of the fixes contained in the update, with further adjustments to come if needed.
According to the update's thread on the official Ubisoft forums, here are the contents of Patch 1.2 for Rainbow Six Siege.
Hit Registration
Patch 1.2 made updates to the server tick rate for PC gamers, which will soon come to those playing Rainbow Six Siege on consoles. The goal of the adjustment, which sets the player position update rate to 60 times per second from the previous 30 times per second, is to improve positioning and shooting replication.
The change, Ubisoft noted, was carried out intermittently and only in specific regions, as the developer tried out different configurations. Ubisoft has settled on the 60 times per second rate, and will be widely deploying the adjustment as a part of Patch 1.2. The change will be tested first by PC users and released for console gamers once testing has validated the new player position update rate.
Data Center Selection
Beginning with Patch 1.2, PC gamers will be able to change the default data center that Rainbow Six Siege uses through its game settings file. To do so, gamers will have to locate the gamesettings.ini file and change the value of the DataCenterHint parameter to the short name of the region that they would want to have as the default data center. For the short names of the regions, gamers can refer to the line right above the DataCenterHint parameter.
The feature is only available for the PC for now, but Ubisoft is planning to eventually introduce it to consoles as well.
Improvements To Matchmaking
Patch 1.2 will refine PvP games by making sure that opponents are evenly matched with each other, with one of the changes being an added criteria that increases the chances of pre-made parties being put up against squads with the same number of pre-made parties included.
In addition, the skill criterion that originates from the region of the gamer now has improved precision.
Improvements To Connectivity
The update also provides improved connectivity for PvP and PvE games by making sure that gamers who get matched together are from the same data center, which leads to better ping between the players. In addition, the estimated waiting time for gamers at the lobby is now more accurate.
Patch 1.2 already contains a lot of improvements. However, there are still a lot of problems that need to be fixed with Rainbow Six Siege, and here are the top priority issues that Ubisoft is looking to fix within the month.
• Error 41, which is the most recurrent connection error for PvP games
• Extended connection time for matchmaking, wherein some players experience irregularly long loading times, especially for Ranked
• Failed data synchronization, which sometimes leads to no Renown being distributed upon the end of matches
• Loading screen freezing, wherein some players experience being stuck on the loading screen of a match
• Defender exploit, as some Defenders are able to go outside by bypassing the red wall while still within the preparation phase
• Matchmaking for a party of four, as some users are experiencing very long matchmaking times when their party is made up of four players
Hopefully all the problems will be fixed with Patch 1.3, which is expected to be released for the PC in the middle of January and for the PlayStation 4 and the Xbox One by the end of the month.