Guillermo Del Toro: Working On 'Silent Hills' Was 'A Blast'

At this point, Silent Hills may be the biggest gaming tragedy in recent memory. It's rare that a game is universally praised – much less a confusing, cryptically designed demo – and yet, everyone praised the Silent Hills demo as one of the most refreshingly scary horror experiences of the last several years.

Unfortunately, the ongoing feud between game director Hideo Kojima and publisher Konami eventually resulted in Silent Hills getting the axe. While there's a lot about the conflict that's still wrapped in mystery, one thing is certain: whatever is going down between Konami and Kojima is the sole reason for Silent Hills' termination.

Sadly enough, the story only gets worse. While there have been many attempts of Hollywood directors trying to break into gaming, few have succeeded. This is usually due to tension between the Hollywood producers and the game's developers — but as it turns out, this wasn't the case with Silent Hill. According Guillermo Del Toro, who was aboard as a producer, work was going smoothly and the game was turning into something truly special.

Considering the attention that the game is receiving (despite its cancellation), there is still a faint glimmer of hope that Konami will reverse its decision... but it's probably best not to get your hopes up.

Guillermo Del Toro's next project is Crimson Peak, which is set for an Oct. 16 release.


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