Mortal Kombat X Review Round-Up

Mortal Kombat X is the latest title in the long-running franchise, and according to many in the gaming world, this one could actually be the best of them all.

The only problem could be the addition of microtransactions — we just can't see why they're necessary. Microtransactions allow players to perform certain feats that take memory and skill. If a player has no idea how to do an easy fatality move, he or she could easily pay on the spot ($1 for five fatalities) to have their character perform the move.

If this is what easy fatalities have come to, then we would rather see them done away with completely. What is the point of allowing players to pay for something they could learn to do themselves — something that has only become easier to execute over the years? That's right, it's pointless — aside from making the game an extra buck.

On the other hand, this could be a good thing for casual players who have no cares other than enjoying the game — even if it costs them extra.

Apart from the draconian microtransactions, cricitcs appreciate that there are variations of every character that give them different gameplay styles. For example, there are three variations of Sub Zero, and with each option, the character can do different things. The variations are as follows:

  1. Cryomancer
  2. Unbreakable
  3. Grandmaster

Cryomancer allows Sub Zero to summon ice weapons, Unbreakable gives him the ability to use a frozen aura and a barrier of frost, and Grandmaster gives him the option to use ice clones.

These variations increase the replay ability of Mortal Kombat X, because chances are that players will want to try out every aspect of every character. We have to say, variations might be the best thing this game has going for it —something other fighting games have yet to do.

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