'DmC: Definitive Edition' Review: So Close, Yet So Far

DmC: Definitive Edition is something of a second chance for Capcom. The original DmC: Devil May Cry alienated much of the franchise's existing fanbase, and many argued that the game rebooted a series that didn't need rebooting.

It wasn't the worst game ever, but the very fans that made the series a success felt as if they were being brushed aside.

Now, roughly two years later, DmC: Definitive Edition comes with a number of tweaks and changes aimed at bringing the hardcore crowd back to the series. Are new additions enough to reunite the fanbase, or was DmC: Devil May Cry just too broken to fix?

At first, the story of DmC is an intriguing one: demons quietly rule over humanity via propaganda, addiction, corruption and greed. Dante, while living a life of wandering and killing demons, is suddenly given the opportunity to simultaneously rid the world of its demon masters and take revenge for his parents' murder. Along with Kat and his brother Vergil, Dante is tasked will killing Mundus, King of the Demons, and saving humanity from its unseen master.

Throughout the first half the game, the story succeeds: the world of DmC is an intriguing one, and it's genuinely interesting to see how everything works. However, the story falls apart two-thirds of the way through: characters' motivations and personalities seem to flip-flop without warning, and the story's attempts at a twist or being 'edgy' come of as forced and tasteless. DmC tries too hard to be dark, and fails at almost every turn.

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