GAIMIN.io – Taking the Next Step in the Sphere of Gaming

GAIMIN.io – Taking the Next Step in the Sphere of Gaming
GAIMIN.io

Gaming began in the early 1950s and '60s with the release of one of the most influential video games to ever exist: Pong. It has been one of the most main-stream mediums of entertainment second only to movies, which is fair considering that they had a head start of over 75 years. After the craze of Pong died down a bit, the mid 70s saw cheap programmable microprocessors being used instead of the distinct transistor-transistor logic circuitry of the early hardware, and the first ROM cartridge-based home consoles arrived, including the Atari Video Computer System (VCS). Add that to the rapid success in the golden age of arcade video games, including Space Invaders and Pac-Man, and the gaming business had well and truly formed its roots in the entertainment industry. The latter parts of the 80s and 90s included upgraded and better-looking games and the very popular console war between corporations for market share in the USA.

Cut to the 2000s and the industry has seen a massive shift in demographics since smart phones, tablets and more graphically developed PCs have taken the place of handheld-consoles, which were then rumored to be the next dying devices. Better and better games are being made with much better graphics, more expansive storylines and 3D cut scenes, often with recorded dialogue!

Even now, gaming continues to evolve and provide the players with a completely new and different experience. E-sports have exploded in popularity over the past year, attracting more players every single time. The world has been introduced to powerful consoles and even mightier computer systems and global investors, media outlets, companies, and consumers are all influenced by this transition as competitive video games become more and more prevalent in pop culture.

In order to keep up with the times and expand the scope of benefits one can harvest from these developments, GAIMIN.io came up with the initiative of helping PC users monetize the computational power of their computers. GAIMIN is a UK and Swiss based gaming company that is changing the way we interact with our PCs, which was founded by Martin Speight, Andrew Faridani, Clive Aroskin, Calvin Adamus, Robert Van Schaik and Buki Ben Nathan.

GAIMIN is a ground-breaking platform created in 2017. The firm links what is now the largest decentralized processing power supply in the world, drawing players with what it offers in terms of both the financial value and the gaming experience. The company's user acquisition strategy is mostly focused on the PC gaming community, as GAIMIN creates a decentralized data processing network using a PCs' underutilized processing capacity and uses "off game time" to not only execute data processing, but also to provide rewards such as the platform's own tokens, known as GMRX. These tokens can be utilized to buy games, gaming assets, and NFTs as well as engage in peer-to-peer transactions such as renting and selling. When listed on an exchange, users can even swap their GMRX for fiat money or other cryptocurrencies.

The interoperable, cross-game NFTs are a first for the gaming industry. Initially introduced by GAIMIN, NFTxg offers 6 NFTs that are compatible with GTA V and Minecraft. The NFTxgs offered by GAIMIN, can only be bought using GMRX, a cryptocurrency that GAIMIN issues and that users may acquire by installing the platform and utilizing it to monetize the GPUs' unused processing power.

The development efforts of GAIMIN in 2022 have emphasized gamification and it has developed and published a plugin for Grand Theft Auto 5 (GTA5) and Minecraft that will allow players access and use many features as well as in-game resources, one example being a duplicate of a Minecraft object, the first NFTxg, an interoperable sword. The plugin was released in June 2022, and when it is utilized in GTA V, it demonstrates its cross-game capabilities and utility in both GTA V and Minecraft.

In order to keep up with the ever-increasing popularity of e-sports and professional gaming, GAIMIN.io created GAIMIN Gladiators in January 2022. The purpose of GAIMIN Gladiators was to get to the top of the esports industry. GAIMIN.io is adamant that the prominence of GAIMIN will draw well over 1 million fans thanks to its esports teams. Five esports teams are now managed by the GAIMIN Gladiators, with a focus on DOTA 2, Rocket League, APEX Legends, Rainbow 6 Siege, and soon to be released The Harvest.

Martin Speight, CEO of GAIMIN, shared his views regarding what the esports team is about:

"Our aim with GAIMIN Gladiators has been to support the gaming community and promote our brand to this target audience through the e-sports teams. In just a few months, GAIMIN Gladiators has achieved over 3.0 billion impressions across our Shikensu-monitored media streams (these figures exclude China and Asia!) and through our APEX Legends team, we expect to see these figures significantly improve, supporting our brand awareness objectives for both GAIMIN and our current sponsors, Kaiyun Sports and StoneForged Technology."

The concept of having your super powered PCs' working to produce rewards and an incentive during their off time not only sounds futuristic but also revolutionary. The fact that a company such as GAIMIN.io, which is truly passionate about gaming, has realized the potential of harnessing the dormant computer resources of the global gaming community which is no less than a huge win for the entire gaming community.

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