Papers, Please, an indie game, is finally coming to mobile. Lucas Pope, the game creator, took to Twitter to announce that the game is coming to Android and additional iOS devices next month.
His tweet reads, "Papers, Please but small. August 5th." The game has been available on iPads since 2014.
Pope also said on Twitter that he spent around eight months developing the new port, and most of the work involved updating the user interface and making minor tweaks to make the game playable on the smaller screens.
He also said that there will be no zooming when it comes to the UI. "My vision is terrible and I wanted to feel natural on a phone so the interface is built around that," he said, as reported by Engadget.
The times are also adjusted, and only one booth upgrade, which is the rulebook tabs. Pope also said, "The only economic rebalance was paying out for entrants processed after 6PM," as reported by NME.
No Dramatic Changes
There are actually no dramatic changes to the game, in fact, it is the same game it has always been. Pope jokingly notes that the game has not been tested on foldable devices and he is "certain it will break in some charming way."
Also, when it comes to the gameplay, not much has changed. In short, it will be the same game that was released back in 2013 for PC and later for iPad and PS Vita.
Is it Coming to Consoles?
Players who want the game to come to PlayStation and Xbox may need to wait a little longer. Pope joked that it's on track for a console release in 2031. However, this is not certain. A VR version of the game, though is unlikely.
Pope also made it clear that the mobile version is a standalone release, but for those who already have the game on iPad, they can access it for free.
Papers, Please will let the new audience experience one of the most creative games wherein users will play the role of a border control agent for a Soviet Bloc-esque country, Arstotzka. The gameplay focuses on players checking the documentation of immigrants who want to enter the country and looking for discrepancies among all their entry forms.
At almost every stage of its story experience, the game presents players with moral dilemmas, asking them to consider how someone maintains their humanity in a job that is often heartless.
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Written by April Fowell