[LOOK]: 'Red Dead Redemption 2' Now Performs As Much As 45% Better at 4K With DLSS

"Red Dead Redemption 2" is surely reaping the benefits of NVIDIA's AI-powered supersampling tech.

According to several benchmark tests, "Red Dead Redemption 2" now runs as much as 45% smoother in 4K with DLSS turned on, writes Tom's Hardware. This is an extremely impressive performance bump and a testament to what DLSS can do at its current improved iteration.

Here is a trailer published by NVIDIA that shows the performance gains in action:

NVIDIA finally released DLSS on "Red Dead Redemption 2" after a while, and it's about time, really. Rockstar Games' latest jaunt into the Wild West is one of the hardest games to run, especially at max resolutions and graphical settings. In fact, pre-DLSS "Red Dead'' couldn't even hit a 60 FPS average at maxed-out visual settings on the RTX 3090 in 4K, which is the most powerful graphics card on the market right now.

With the update, even the last generation RTX 2080 Ti can now hit a smooth 60 FPS average on 4K if you turn it on in Performance mode. Aside from that, lower-end cards also experienced a big frame rate improvement, with the RTX 2060 moving from non-playable to playable territory in 4K (34.5 FPS average from a low of 23.7).

However, there aren't a lot of benchmarks showcasing the FPS boost on lower resolutions such as 1440p and 1080p. But if you have the required card on your system, you could easily just check it out.

'Red Dead Redemption 2 On DLSS: NVIDIA's Biggest Answer to FSR?

When NVIDIA first released their DLSS tech on their Turing series of GPUs (RTX 20 series), it was a hit. Games that used to be hardly playable can now be run at decent frame rates with all the settings cranked up, all by using artificial intelligence-based image upscaling.

What this means is that a game would be rendered at a lower resolution than a display's native quality, then upscaled to fit the screen. But the best part about the NVIDIA DLSS is that there's barely any noticeable difference between a native resolution image and an upscaled image, but the performance improvement was there for all to see.

However, Team Green must now contend with AMD's FidelityFX Super Resolution (FSR), which unlike DLSS doesn't require a ray-tracing capable card to work. The only knock on FSR right now is that it's not as polished as DLSS 2.0, but perhaps it's only a matter of time.

For now, implementing DLSS in "Red Dead Redemption 2" is a big step forward for NVIDIA. The game is so well-received that some people are even using its online component to hold work meetings. Furthermore, the game constantly earned perfect scores and over 20 games of the year awards, making it one of the best of its generation.

Until AMD implements their own supersampling tech into this Rockstar Games masterpiece, NVIDIA DLSS will keep lording it over them.

This article is owned by Tech Times

Written by RJ Pierce

ⓒ 2024 TECHTIMES.com All rights reserved. Do not reproduce without permission.
Join the Discussion
Real Time Analytics