"Valorant" has recently introduced a new agent under the name KAY/O. Earlier, Riot has shown us his skills through a teaser video. In Episode Three: Reflection, the character has only one thing on his mind: eliminating radiants.
The developers have allowed players to test him so they could have short moments with him. KAY/O's abilities will surprise you. Here are some details about him.
KAY/O Arrives in Latest 'Valorant' Patch
KAY/O has a set of unique abilities based on the teaser that has been released last week, according to INQUIRER.NET's report on Monday, June 21,
(Q) FLASH/drive - KAY/O throws an exploding flash grenade after a short time. This war machine in "Valorant" can also use this to blind his enemies who hinder his missions.
(C) FRAG/ment -KAY/O launches a molly grenade which not only explodes for a single time--it could burst multiple times after it hits the floor. Those agents stepping in the center of it will receive more damage.
(E) ZERO/point - KAY/O's signature ability involves a specialized dagger flinging which explodes on contact. Those who are inside the radius of the explosion will be suppressed.
(X) NULL/cmd - KAY/O's ultimate lasts for a short duration. He will radiate energy from his location as he travels. In case an enemy agent kills him, we could be revived by his teammates after undergoing a destabilized state.
For those who want to be a KAY/O main, remember that his gameplay will rely on his suppression abilities. According to Riot developers, they could not contain their excitement after unveiling the new agent to "Valorant." It's a matter of practice and long hours for those who want to learn him by heart.
All Changes in 'Valorant' Changes in Episode 3
From the report by Talkesport, here are important changes that happened to all "Valorant" agents during Episode 3.
ASTRA
Reduction of Astral Starts price to 150 from 200 Creds
Astra will start at one free star
BREACH
Increase in Aftershock cost from 100 to 200 Creds
Increase in Flashpoint cost from 200 to 250 Creds
You can now have two charges of Flashpoint instead of three
BRIMSTONE
Increase in Incendiary cost from 200 to 250 Creds
JETT
Increase in Cloudburst cost from 100 to 200 Creds
Increase in Updraft cost from 100 to 150 Creds
You now need seven ult points for Blade Storm instead of six
You can no longer dash through Cypher's Tripwire
OMEN
Increase in Shrouded Step cost from 100 to 150 Creds
Decrease in Paranoia cost from 400 to 300 Creds
PHOENIX
Increase in Curveball cost from 100 to 150 Creds
REYNA
Increase in Leer cost from 200 to 250 Creds
RAZE
Increase in Boombot cost from 200 to 400 Creds
Showstopper requires eight Ult points (formerly seven)
SAGE
Increase in Slow Orb cost from 100 to 200 Creds
Resurrection now needs eight Ult points (it requires seven last time)
SKYE
Decrease in Trailblazer cost from 250 to 200 Creds
Increase in Guiding Light cost from 100 to 150 Creds
Guiding Light charges are now two instead of three
Guiding Light regen time after 40 seconds
SOVA
Increase in Owl Drone cost from 300 to 400 Creds
Increase in Shock Bolt cost from 100 to 150 Creds
Hunter's Fury need eight ult points instead of seven
VIPER
Increase in Snake Bite cost from 100 to 200 Creds
YORU
Increase in Blindside cost from 200 to 250 Creds
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Written by Joseph Henry