With the release of the PS5, there were also next-gen games that required brand-new ways to play them with. As such, Sony equipped their current console with the DualSense controller, whose tech is apparently not just drawing gamers in.
WCCFTech reports that the PS5's controller is gaining a lot of attention from third-party peripheral manufacturers, who are "very interested" in adapting the new controller's tech into their own products. This information comes firsthand from Immersion Corp, which was the one who developed the PS5 controller's haptic-based features.
During an investor call, Immersion Corp interim chief Jared Smith revealed that his company is talking to several third-party brands in the gaming peripheral market as of late.
This was also announced right after Immersion struck a deal with StrikerVR, a brand who's actually going to feature tech in their products that's similar to what the PS5 controller has.
So far, only one brand has been confirmed to be working on a third-party DualSense: SCUF, which is a subsidiary of Corsair, according to a report on KitGuru.
Read also: PS5 Bugs: How To Fix Every DualSense Controller Issues From Drift, Updates, To Not Charging Errors
What's So Good About The PS5's Controller, Anyway?
IGN calls the DualSense Sony's best controller yet, and they don't seem to be exaggerating.
Among the biggest features of the controller is its precision haptic feedback (the first in its time), alongside adaptive triggers.
Here's a layman's explanation for these two major features. For haptic feedback, it's basically old school rumble, but with a next-gen upgrade. The PS5 allows players to "feel" certain environments in-game.
Here's how Peter Rubin, a writer for WIRED, describes the experience to ScreenRant:
"Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding."
The DualSense is able to give gamers an additional sense of immersion due to a series of specially-configured motors, which produce extremely precise movements to simulate those types of in-game surfaces. Normal rumble can never reproduce that kind of feedback.
As for the adaptive triggers, they work best when a player is shooting a weapon, like a gun or a bow and arrow. The triggers will "fight" you if you're trying to, say, draw a bow string to its maximum tension. Or if you're shooting different guns, every single weapon's trigger feedback will be different. Like say, a pistol will be a little bit easier to fire than an assault rifle.
Combine that with the very precise rumble, and the PS5 can provide a level of immersion never before achievable.
Will We Be Able To Expect Third-Party Products Soon?
So far, the only product fans can expect to come is the SCUF's. Other than that, not much else is confirmed. Sony made sure that the PlayStation 5's controller is as tough to emulate as anything. Plus, the peripheral itself is still not perfect: it's had a few flaws that has even led to a handful of lawsuits.
For now, the only ones who can experience PS5 controller tech are Nintendo Switch owners and even mobile gamers, who can connect the peripheral to their devices using very specific workarounds.
This article is owned by Tech Times
Written by RJ Pierce