While most video game menus aren't widely appreciated since almost every game has them and usually don't bring any additional value to the game, "Persona 5" does it differently. "Persona 5 Strikers" will show players a world in which regular menus don't necessarily have to be soullessly utilitarian.
'Persona 5 Strikers' menu art
The new "Persona 5 Strikers" is currently out in North America, and this reportedly pairs up Sega Altus along with the Koei Tecmo for a new surprisingly substantial mosou-style crossover. It's also a new direct sequel to "Persona 5," which continues the story that happened with Phantom Thieves but now with Koei Tecmo's known signature 1vs1000 melees in place of the original "Persona" traditional RPG-style confrontations.
According to an article by Kotaku the menus in the previous "Persona 5" were actually quite amazing. One would need only to look at the "Persona 5" unique battle UI in order to see just how Altus has been able to put up a really nice UI adding to the enjoyment and fun of the game itself.
'Persona 5 Strikers' action game
Due to the new "Persona 5 Striker" being a kinetic action game as opposed to the static RPG, the famous menus actually needed a new overhaul. Luckily, they could carry out that chaotic energy and sprint over into the new "Persona 5 Striker" interface. The article noted that video game menus are now generally designed in order to be unobtrusive as possible.
"Persona 5 Strikers" menu rejects the total notion of being seen and also not heard. It is now a riot of both color and expression. It now gets in the user's face with its powerful, aggressive redness screaming all over the screen. The chaos, however, doesn't mean that the "Persona 5 Strikers'" menus are quite a mess to read.
'Persona 5' menu art
They're reportedly still intuitive to use while the user navigates between the options, and the menu also doesn't cut towards the new screen but actually smoothly transitions in such a way that is quite lovely to watch. For example, as the user drills down directly to the Equipment submenus, both Phantom Thieves Joker and Ryuji move quite seamlessly together through an alleyway like users are infiltrating a Jail with them.
The menus also reportedly have a way of telling users more about the character's unique personality, as what is seen with Makoto being the smartest of the whole Phantom Thieves and responsible for elaborate heist plannings. The menu for Makoto pretty much embodies this and gives players a peek into the said character.
An article by Medium notes that "Persona 5" menus have personality in them, elaborating the difference between normal menus. The article tackled the somewhat punk art that the "Persona 5" Menu art had, which was also a huge part of the game's graphics appreciation part.
Related Article : 'Persona' 5 Original Soundtracks Finally Available for Spotify Outside Japan: OST Roster Includes Never Been Heard
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Written by Urian Buenconsejo