Legends of Runeterra’s First Major Patch 0.9.0 Nerfs Most Powerful Card in the Game

Riot has now released Legends of Runeterra's 0.9.0 patch, which includes some major updates in the game that players were not expecting to happen anytime soon .This time, it consists of a huge change and update in the game with regards to one card, plus some other minor tweaks with other things they needed to fix.

Updates in Champion and Card changes

Several of Shadow Isles' best cards have been nerfed. These cards that are changed are Commander Ledros and Rhasa, the Sunderer, which now has their mana cost increased by one, which is not that bad. Commander Ledros, in return for this increase in mana, 1 extra point for attack. As for Commander Ledros, the text on the card Blade of Ledros has been changed for its effect to be more understandable. Though, the gameplay will still remain.

In this patch, it introduces a massive total of 15 cards and champions that Riot has changed, which includes Ionia and Shadow Isle traits. Now, it has taken big hits, but the biggest change of all in this is Deny's nerf, which used to have three mana, which made the card was incredibly frustrating to play against for most decks in Legends of Runterra, but now has been changed from three to four mana.

This update will have a huge effect on the metagame. Deny card will now no longer be castable using only spell mana. For players to keep the option of playing this card, they will need to have much more impact on the overall strength of turns.

Watchlist and EXP/Expedition rewards

The last big change that came with this first major update is how much experience is earned. EXP allows players to work towards all of the free bonuses in Legends of Runeterra. Here is what all players need to keep their minds on and need to know, and it may get a little complicated. After the first 10 PVP wins in this game, players will start gaining a decreased amount of experience, but this is no longer the case in this new update. The decrease in the experience will now no longer start until 16 wins in one day.

As for other changes that are to be expected in this patch is that experience can now be earned after 31 wins in a single day. Unlike before, experience gained was capped at 30 wins, now a minimum of 100 experience will be achieved from each PVP win.

In the part of the expedition, it will be seen significant decrease inexperience. The end-of-trail experience bonus has been nerfed at each stage of rewards from 0 to 7 victories.

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