Nintendo has a worthy success to the Wii U and 3DS, as the company recently presented the Nintendo Switch. Interestingly enough, Nintendo tapped into big video game companies to its new gadget proper traction.
This constitutes a premiere for Nintendo, which has a mixed experience partnering with third-party developers.
A number of video game enterprises rolled out titles that played nice with the Wii and DS, but the Wii U changed the trend. The console sold poorly, and a slew of third-party developers saw little value in developing games for a hardware that struggled to get to customers.
This was not the best news for gamers, who had to make due almost with exclusive Nintendo titles. Mario Kart was a breath of fresh air, but greater variety is always welcome.
With its recent release, Nintendo is learning from its past. The company will cooperate with a significant number of brands to deliver titles for the Nintendo Switch. If you have a developer or publisher in mind, chances are that it does support the Nintendo Switch.
Names such as Unity Technologies and Epic Games plan to support the new Nintendo console, which will allow every game that relies on the Unreal Engine or Unity engine to play nice on the Switch.
More companies that are sporting in-house game engines, such as EA, Take-Two, Bethesda, Activision and Ubisoft already confirmed their Switch support.
The list of developers and publishers also includes: Warner Bros. Interactive Entertainment, Ubitus, TT Games, Tokyo RPG Factory, THQ Nordic, Telltale Games, Starbreeze Studios, SQUARE ENIX, Spike Chunsoft, Silicon Studio Corporation, SEGA, RAD Game Tools, PlatinumGames, Maximum Games, Marvelous, LEVEL-5, Konami Digital Entertainment, Havok, HAMSTER, GameTrust, Frozenbyte, FromSoftware, DeNA, CAPCOM, BANDAI NAMCO, 505 Games and more.
Check out the full list on Nintendo's official site.
The hefty list might make Nintendo Switch's debut a raging success, but more things need to happen for the console to take lift. First of all, Nintendo must sell quite a number of Switch devices to make it interesting for third-party developers to port titles to it.
Secondly, it remains to be seen how Nintendo will handle the combo of portability and computing power in the Switch. It's a thin balance, and the company has a tough challenge when looking to strike the right chord.
We applaud Nintendo's revelation that people actually enjoy playing with a controller, and by the looks of it, older controllers will be supported with the new console, expanding the user base.