Adr1ft Reviews: Welcome To The Vast Loneliness Of Space, Say Early Critics

Before the highly anticipated space disaster game Adr1ft sends you on July 15 out into the great void, there are a few things astronauts in those situations must remember: it's lonely out there in zero gravity.

This, along with a host of other problems, such as high-voltage wires and other deadly debris hitting you from a space station explosion, will shape your encounters as the game's protagonist Alex Oshima.

Oh, and you're also about to run out of oxygen because there's a leak in your space suit.

Experiencing the game can be a little nauseating, early reviewers note. But for the bravehearted astronaut in you, the gameplay seems legit. Here are some of their insights on Adr1ft.

Loren Grush of The Verge: 'I feel like I'm going to throw up'

"Though my nausea is likely an unintended side effect of being new to VR, Adr1ft does posit itself as a realistic depiction of what it's like to travel in zero-G. And for the most part, the game does seem to accurately recreate the motions of spacewalking, despite making a few strange technological leaps."

The experience is akin to what real astronauts endure: Space Adaptation Syndrome. In an actual environment with zero gravity or microgravity, this type of motion sickness kicks in.

"But despite depicting an unlikely station catastrophe, Adr1ft does partially capture some of the of physics of being in microgravity. It brought me pretty close to feeling like an actual astronaut — queasiness and all."

Kyle Orland of Ars Technica: 'Floating in the void'

"Aside from the air supply, most of the risks in the shattered station are eminently avoidable — exposed high-voltage wires, debris drifting through your path, and the like. The much bigger risk is getting lost in the twisting, disjointed pieces of space station now floating in the void."

But how was it for Orland to navigate through the space station?

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