343 Industries is serving up another helping of Warzone Turbo for Halo 5: Guardians, the studio announced on Twitter yesterday. This serving is about the same size as the previous one.
Warzone Turbo returned on April 28 and will run until May 4.
"Call in your high level REQs and join the mayhem," the studio tweeted.
The rules are the same. There's no need to work through levels. Warzone Turbo players hit level 9 as soon as their home base is secure.
Players are also given near instantaneous energy regeneration to keep the chaos caffeinated and they are given access to their full REQ inventory for the entire match.
Warzone Turbo was last launched on March 31 and was live until April 4. 343 Industries originally had no plans to ever launch Warzone Turbo to the Halo 5 community at large, according to Lead Multiplayer Designer Lawrence Metten. The mode was developed to let 343 Industries' Quality Assurance team test standard Warzone without having to level up to nine and replenish their energy.
"Then one day we made the 'mistake' of giving the mode a whirl during our afternoon studio playtest," Metten said last month. "It was incredibly chaotic and surprisingly a ton of fun to play, which inevitably led to a long and drawn out internal discussion that went something like this: 'Should we ship this?' 'We can't not ship this!'"
Before launching Warzone Turbo for the entire Halo 5 community, 343 Industries added "a couple tuning tweaks" and a few "scattered adjustments," according to Metten.
343 Industries hasn't revealed why it brought Warzone Turbo back. If the return of the frenetic game mode has little or nothing to do with testing, then it may be that the reintroduction of Warzone Turbo is a move to see if the mode is something players would play long term - plus, it's a good way for players to burn REQs.
Here's how word got out about Warzone Turbos' return: