A lot of people rejoiced when the Final Fantasy VII Remake gameplay trailer was revealed together with the announcement of the Final Fantasy VII's PC port, which was previously released for the PS4 version last weekend. However, everything turned bittersweet when Square Enix announced that Final Fantasy VII Remake will be multipart, which probably means an episodic release.
The gameplay trailer, along with the PC port announcement, came last week during the Sony PlayStation Experience. But it was only a couple of days ago when fans got an insight as to why the upcoming title overhaul will be multipart.
"With Final Fantasy VII Remake, we have the opportunity to go beyond the story, world and experience of Final Fantasy VII Remake in ways we've always dreamed of — from the depths of Midgar to the skies above the Planet," explains Yoshinori Kitase, who directed the original but is a producer for the remaster. "The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike."
The original Final Fantasy VII was first released in 1997 for the PlayStation.
Kitase says the main reason that remake couldn't happen earlier was the project's scale. It's a massive undertaking to reconstruct Final Fantasy VII. And Kitase says that for the remake to maintain the same sense of density as the 1997 release, the volume of content needs to be so vast that a single installment isn't enough.
Kitase also says that the company is aware that fans are not happy about the decision to go with a multipart release. However, he says the company remains firm in its cecision.
"If we were to try to fit everything from the original into one remake installment, we would have to cut various parts and create a condensed version of Final Fantasy VII," Kitase adds. "We knew none of you would have wanted that."
However, the remake producer says Square Enix likes handing out surprises, so let's watch out what it has in story for gamers.